Part 123: Delaying Action - Turn 2
Delaying Action: Tactical Update 2Movement Phase
C* Grand Dragon
- must pass a skidding test in hex 0331 (3 base + 1 unbalanced - 1 distance traveled = 3): rolled 4, succeeds!
Enemy Forces / Next Turns Movement:
Clan Assault walked 3 to hex 0504, Designates Clan Medium as Ace
Clan Heavy A 1 walked 3 to hex 0405
Clan Heavy A 2 walked 3 to hex 0605
Clan Heavy B walked 4 to hex 1408
Clan Medium Jumped 6 to hex 1410
Enemy jumper on the ridge, Satomi called. It has a clear shot at us.
Dont worry, Masaki laughed, I recognize that one. Medium lasersits out of range.
Dont be so sure, Chu-i. Agaki countered. These Clans can score hits at impossible ranges.
The radio crackled. Satomi again, Tai-sa, that Mech has changed since we last encountered it. The arms are different.
Thorvaldsen, can you get me a visual?
A few moments later, the hunched, bird-like body of a Widowmaker Thunderchild stooped over a ridgeline. The boxy right arm ended in a large laser, slung like a pistol over the Mechs battle fist. The left arm ended in a cluster of missilescertainly big enough to be an LRM 15, but it was difficult to make out over such a distance.
Agaki wouldve sworn this was a different Mech than the one that had accompanied Star Colonel Joshuas flanking maneuver, were it not for an identical patch on the Mechs left shin: A3 in a blood red star, large enough to break the Mechs bizarre black and red cammo patterns.
We didnt damage that Mech enough to force a field refit, did we? Satomi asked in worried tones, I know Luthien Maru never scored a hit on it.
They can change their weapons on the fly, Agaki breathed. Hed never imagined such a thing could be possibleitd taken over two months to mount the Ivars gauss rifle; and the Mechs gyro still wasnt able to compensate for the massive shift in the Grand Dragons center of gravity. That information alone would be worth more than his entire command, but with the communications blackout
Be cautious, he growled in frustration. That Mech is now a sniper.
Mission Objectives
Destroy one Clan Mech and All 13th Rasalhague Mechs survive until Turn 15 (0/1, 4/4)
OR
Destroy three Clan Mechs by Turn 20 (0/3)
OR
Destroy 1 Clan Mech and at least one 13th Rasalhague Mech escapes via the bottom map edge on or after turn 25 (0/1, 0/1)
Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)
DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 8/8
CT A(S): 27/27 (20/20)
CT R A(S): 12/12
RT A(S): 16/16 (14/14)
RT R A(S): 8/8
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 18/18 (14/14)
RL A(S): 18/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: OK!
Armament:
Gauss Rifle RA (Heat: 0, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand
TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 RT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Partisan Heavy Tank
Weight: 80 tons (Heavy)
Front A(S): 22/22 (8/8)
Left A(S): 18/18 (8/8)
Right A(S): 18/18 (8/8)
Turret A(S): 22/22 (8/8)
Rear A(S): 16/16 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Player: Paragon1
Motive System Damage: None!
Critical Damage: None!
Armament:
Armament:
Autocannon/5 Turret (Ammo: 40, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Machine Gun Front (Ammo: 100, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun Front (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:
MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-I Eriksson Imperial
Mechwarrior Player: cookieman
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands
River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 22/22 (8/8)
Left A(S): 22/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 40/40 (8/8)
Rear A(S): 22/22 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: cookieman
Driver name: Chu-I Hohiro Satomi
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 Right (Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes:
HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 Turret (Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:
LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:
Enemy Status
Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:
Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:
Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:
Clan Heavy B
Weight: 70 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:
Thunderchild
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Large Laser, unknown missile systems
Critical Damage: None!
Notes: